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    <title>Episodes of Numberjacks</title>
    <link>http://iplayerlist.mibly.com/main/show/142</link>
    <description>on the lovely iplayerlist.mibly.com </description>
    <item>
      <title>Hundreds and Thousands</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00pd7x8</link>
      <description>4 is in the Cosy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace   but then has only 10, then one. A boy has similar problems with building bricks, as does a woman with gloves. 6 flies out, and the Numberjacks work out that the Numbertaker is taking tens, hundreds and thousands. They make the numbers with 11, 0 and the photos of 0. First 1 agent, then 10, then a hundred with 1000 fingers help 6 deliver Brain Gain, and all is well.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00pd7x8</guid>
      <pubDate>Fri, 11 Dec 2009 09:10:02 +0000</pubDate>
    </item>
    <item>
      <title>More Ways Than One</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00pcm6b</link>
      <description>In the gym, 4, 5 and 6 are playing a version of circle slide, using different ways of moving. 4 goes out when a girl is unintentionally putting on her coat in a strange way, wriggling into it when it is already done up. Other things are being done in very different but not very sensible ways. 7, 8 and 9 are on their way to the control room help, but the Puzzler has trapped 8 in his bubble. The Puzzler will release 8 if they can make eight three different ways. The Numberjacks solve the puzzles, the Puzzler cheerfully admits defeat and goes.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00pcm6b</guid>
      <pubDate>Thu, 10 Dec 2009 09:08:58 +0000</pubDate>
    </item>
    <item>
      <title>Interesting Times</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00pclzw</link>
      <description>In 0 and 1&amp;#39;s bedroom, 7 is telling them a night time story of the Numberjacks at night. An agent is in their pyjamas, reporting that a man is washing his car in the middle of the night. 6 flies out. Later things go wrong with night time things happening in the daytime. It&amp;#39;s Spooky at work. 3,4,5 and 6 go out one after the other; to sort out morning things like getting up and dressing; daytime things like going to school and having lunch; evening things like having tea and going to bed; and night time things like being asleep. Spooky is put to bed and all is well.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00pclzw</guid>
      <pubDate>Wed, 09 Dec 2009 09:08:17 +0000</pubDate>
    </item>
    <item>
      <title>Fraction Fiction</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00pclt4</link>
      <description>In the cosy room, 3 and 4 argue over entertaining 5&amp;#39;s buddy blocks. They try to share them but the blocks get bored and wander off. A call comes that two boys are arguing over a ball, so 3 flies out. Other people argue over things, and they are split into useless parts. The Numberjacks send Brain Gain to put things back together. Then Shape Japer splits an apple into two parts, and the Numberjacks realise that sometimes fractions of things are fine. The Numberjacks divide the Shape Japer into halves, then thirds then quarters.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00pclt4</guid>
      <pubDate>Tue, 08 Dec 2009 09:09:00 +0000</pubDate>
    </item>
    <item>
      <title>The Dreaded Lurgi</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00pcg48</link>
      <description>In the gym 6 can&amp;#39;t jump on the seesaw - and 4 feels ill too - they&amp;#39;ve both got the dreaded lurgi. A boy can&amp;#39;t stop bouncing up and down on a trampoline. 5 flies out to investigate, while 4 and 6 go for a lie down, leaving 3 in charge at base. Other people, including the cook have trouble with things going up and down or round and round. The Numberjacks try to send Brain Gain to get things sorted, and various agents give their help. 3 finally manages to send Brain Gain by falling on the Brain Gain button.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00pcg48</guid>
      <pubDate>Mon, 07 Dec 2009 09:08:08 +0000</pubDate>
    </item>
    <item>
      <title>Areas of Concern</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nz0pm</link>
      <description>In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. A girl&amp;#39;s bedcover is too small and then too big. A teacher covering a table for painting finds the sheet gets too small then too big. It&amp;#39;s the Puzzler at work. 6 meets the Puzzler&amp;#39;s challenges to measure the area of different shapes, which gets more and more complicated. They measure the shapes using paper sheets like the buddy tiles. The Puzzler admits defeat and goes. Back at base the Buddy Tiles try to measure 4.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nz0pm</guid>
      <pubDate>Fri, 13 Nov 2009 09:07:43 +0000</pubDate>
    </item>
    <item>
      <title>A Different Sort</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nyy8l</link>
      <description>In the Cosy Room, 0 and 1 are failing to help 3 sort her beautiful things. A girl&amp;#39;s toys are being jumped into groups of animals and trucks. In the park, picnickers are in groups by age, or by the colour of their tops. Then they are grouped by the things they are playing with - curvy things or straight things! Spooky is responsible. The Numberjacks send Brain Gain but 4 has been jumped away by Spooky Spoon because he isn&amp;#39;t a big thing. 4 comes back and manages to sort Spooky. The Brain Gain gets through and all is sorted.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nyy8l</guid>
      <pubDate>Thu, 12 Nov 2009 09:08:43 +0000</pubDate>
    </item>
    <item>
      <title>Matchmaking</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nyxjs</link>
      <description>Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. There are more problems with numbers not matching, and 3 flies out. A boy has one sock and three shoes, but only two feet. The gardener has three plants,but only two pots. The teddy bears at the picnic are four in number, but have only three drinks. Two children have two bikes but then one is taken away by the Numbertaker. The Numberjacks manage to make the number of things match, and the number of Numbertakers is matched to the number of elephants in the park: zero.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nyxjs</guid>
      <pubDate>Wed, 11 Nov 2009 09:09:18 +0000</pubDate>
    </item>
    <item>
      <title>A Circle at Both Ends</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nygfy</link>
      <description>In the Cosy Room, 3&amp;#39;s buddy blocks become cylinders. 5 has to fly out when a boy is having trouble with his chalks, a gardener struggles with an out of control fence post and a delivery man with a rolled up carpet. All sorts of problems with different types of cylinders like a hat box, a tube of sweets and a cake are finally resolved, and the Shape Japer is sorted out. 3 is glad her circle sticks helped solve the cylinder problem, and they chase her.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nygfy</guid>
      <pubDate>Tue, 10 Nov 2009 09:08:17 +0000</pubDate>
    </item>
    <item>
      <title>A Close Thing</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nygdx</link>
      <description>Numbers 4 and 8 are jumping up and down a staircase of buddy blocks that has been set up in the Gym. Out on location, there are problems with a bike, a car and a lady&amp;#39;s ring. 4 flies out. The Numbertaker is halving the number of things each time. The Numberjacks double them back to normal. The Numbertaker halves 4, and the Numberjacks double him up. They double the number of Numbertakers, who suck each other away.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nygdx</guid>
      <pubDate>Mon, 09 Nov 2009 09:07:32 +0000</pubDate>
    </item>
    <item>
      <title>Half Time</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nvb3s</link>
      <description>Numbers 4 and 8 are jumping up and down a staircase of buddy blocks that has been set up in the Gym. Out on location, there are problems with a bike, a car and a lady&amp;#39;s ring. 4 flies out. The Numbertaker is halving the number of things each time. The Numberjacks double them back to normal. The Numbertaker halves 4, and the Numberjacks double him up. They double the number of Numbertakers, who suck each other away.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nvb3s</guid>
      <pubDate>Fri, 06 Nov 2009 09:07:40 +0000</pubDate>
    </item>
    <item>
      <title>A Record In The Charts</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nv8m3</link>
      <description>In the gym, some of the buddy blocks are getting excited playing on the Jump Pad. The Numberjacks keep a record of who has had a go already. In the cafe some customers have no food, and some have too much, and children at the school can&amp;#39;t agree what to do. 4 flies out. The waitress uses pictures to remind her of the orders, and the children vote with pieces of card. The Puzzler is defeated.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nv8m3</guid>
      <pubDate>Thu, 05 Nov 2009 09:09:21 +0000</pubDate>
    </item>
    <item>
      <title>Carry On Counting</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nv87d</link>
      <description>The Numberjacks are playing with two hover dice in the Gym, but 0 keeps going back to the beginning. Then people keep going back to the beginning of things and start counting all over again. 6 flies out to battle with the Problem Blob. The Numberjacks send Brain Gain to get people to carry on counting from where they are rather than starting again. 6 gets blobbed too, but Brain Gain saves him. All is sorted.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nv87d</guid>
      <pubDate>Wed, 04 Nov 2009 09:07:04 +0000</pubDate>
    </item>
    <item>
      <title>Think Again</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00nv849</link>
      <description>In the gym, 4 is helping 3 get out lots of boxes. She wants to put one beautiful thing in each box, then changes her mind when she sees how lonely each looks. A boy has two bike helmets, then none, and the diners in the cafe have similar problems. 5 flies out, and discovers that Spooky Spoon is the culprit. The Numberjacks send Brain Gain to make everything one each. But then the diners have only one bit of each type of food each, so the Numberjacks send new Brain Gain - sometimes one thing each is good, sometimes two or more things is good.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00nv849</guid>
      <pubDate>Tue, 03 Nov 2009 09:07:35 +0000</pubDate>
    </item>
    <item>
      <title>Measured Response</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00ntgz6</link>
      <description>6 and his buddy sticks are measuring things in the Gym. Out on location, things are changing length, including pencils, trousers, and brushes. It&amp;#39;s all the fault of the Shape Japer. The Numberjacks send Brain Gain to change things back to normal by matching them to things that haven&amp;#39;t changed. Later 6 uses the buddy sticks to measure ties and mops and restore them to nomrality. They change the size of the Shape Japer and she goes off in a huff.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00ntgz6</guid>
      <pubDate>Mon, 02 Nov 2009 09:07:13 +0000</pubDate>
    </item>
    <item>
      <title>Did You Notice Anything?</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00npgvp</link>
      <description>Numbers 3 and 4 are in the Cosy Room and 3 says 4 isn&amp;#39;t good at noticing things. On location, a teddy bear jumps around and things disappear, but a girl doesn&amp;#39;t notice. The Numbertaker is causing trouble, as 4 discovers. A pile of chairs collapses, a lady&amp;#39;s lipstick turns to tomato sauce, a teacher&amp;#39;s scissors turn into bananas and a gorilla appears - but still no one notices. The Numberjacks stop the Numbertaker taking things away, and get people noticing - but then he starts taking people away. Brain Gain helps the kids to notice what&amp;#39;s going on and chase the Numbertaker away.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00npgvp</guid>
      <pubDate>Fri, 30 Oct 2009 09:06:52 +0000</pubDate>
    </item>
    <item>
      <title>Wee Three, Phone Home</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00npgqq</link>
      <description>In the gym, 3 is trying to get 1 to play with the Hover Dice and the number track. A girl has one, then two, then three strange things. 1 boy does one, then two, then three silly movements. Adults have the same problem with strange things and silly movements. The Puzzler challenges 3 to find the pattern. 3 says it&amp;#39;s 1, 2, 3. The pattern changes to 4, 5, 6, and finally Numberjacks 7, 8 and 9 help 3 to find the last pattern and defeat the Puzzler.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00npgqq</guid>
      <pubDate>Thu, 29 Oct 2009 09:06:46 +0000</pubDate>
    </item>
    <item>
      <title>Very Shapely</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00npggz</link>
      <description>In the Cosy Room, 1, 3 and 4 play Stepping Stones with triangles and rectangles to get from one side of the room to the other. A girl&amp;#39;s blackboard is changing size, as is a man&amp;#39;s writing paper and the flag on the back of a bike. In a school, kids are playing with hoops that change size. 6 flies and discovers out the problem is down to the Shape Japer. The Numberjacks realise they are dealing with rectangles, triangles, and circles. They sort the shapes, even when they become extreme shapes, and discover that the stretched circle is called an oval.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00npggz</guid>
      <pubDate>Wed, 28 Oct 2009 09:06:56 +0000</pubDate>
    </item>
    <item>
      <title>On the Move</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00npgd8</link>
      <description>Numbers 3 and 4 are in the gym and play at sliding blocks into the circle. 3 thinks they need recounting if they move. Out on location, a girl thinks the same about her toys, and the waitress, a man and a teacher have the same problem. It&amp;#39;s the Problem Blob at work, as 5 discovers. The Numberjacks protect everything from the blobs to stop them moving, but things move anyway, so they are all counted all over again. The Numberjacks send Brain Gain to stop people counting things when they move. All is sorted, and the Blob goes off in a huff.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00npgd8</guid>
      <pubDate>Tue, 27 Oct 2009 09:06:54 +0000</pubDate>
    </item>
    <item>
      <title>Ups and Downs</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00np335</link>
      <description>Numbers 5 and 2 are playing with the Jump Pad when Agent 18 calls in - he is upside down. So are a boy&amp;#39;s car and a girl&amp;#39;s paintbrush, and a doorman has inverted trousers, glasses and hat. 4 goes to help, but he is turned upside down by Spooky Spoon and can&amp;#39;t control the Brain Gain, so Numberjack 8 (who is much the same both ways up) flies out to help. Numberjack 1 helps out with the Brain Gain, Spooky is turned upside down herself, and all is well.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00np335</guid>
      <pubDate>Mon, 26 Oct 2009 09:06:51 +0000</pubDate>
    </item>
    <item>
      <title>Tricky Sixes</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795xs</link>
      <description>6 is in the gym, where 5 is helping him to find three of his missing buddy blocks. They find them, making six blocks altogether. But as 5 and 6 are talking, the buddy blocks run off in threes. Numbers 5 and 6 use their fancy jumping and catch the blocks back. Agents call in to report that a girl has lost three tennis balls.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795xs</guid>
      <pubDate>Sat, 27 Jun 2009 09:07:10 +0000</pubDate>
    </item>
    <item>
      <title>Episode 24</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079mpp</link>
      <description>Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. 3 is distracting 6 from his reading. Number 1 arrives and joins in 3&amp;#39;s fun - they are jumping and making noises as they do so, the number of noises for the number of jumps. Number 6 gives up trying to read - but they are called to the control room by the Agents. Toys are going missing!</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079mpp</guid>
      <pubDate>Sun, 21 Jun 2009 09:08:19 +0000</pubDate>
    </item>
    <item>
      <title>Say What You Mean</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795vr</link>
      <description>Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 3 and 4 are watching TV and bickering about who could move up to give the other more space, when they are interrupted by the Agent&amp;#39;s alarm. There is a problem with sizes. Things are either teeny or huge. It&amp;#39;s decided that 4 should take on the mission.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795vr</guid>
      <pubDate>Sat, 20 Jun 2009 10:08:07 +0000</pubDate>
    </item>
    <item>
      <title>Good Things</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079nvd</link>
      <description>Animated numbers solve maths problems with kids. Numbers 5 and 6 are practising high jumps and they show off their routine to 3. She feels left out and goes to find 4, but 4 is busy teaching Boing Ball to 1. When 3 hears that a remote-controlled car has only three wheels, she siezes her opportunity and goes on the mission with 4.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079nvd</guid>
      <pubDate>Sun, 14 Jun 2009 10:06:21 +0000</pubDate>
    </item>
    <item>
      <title>Tense Moments</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795sk</link>
      <description>Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 0,1,3 and 4 are playing hide and seek. Numbers 3 and 4 are doing well but they can&amp;#39;t find 0 or 1. The Agents call in with a huge problem - a boy has 10 grumpy mums! Number 5 goes out to find out what&amp;#39;s going on.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795sk</guid>
      <pubDate>Sat, 13 Jun 2009 09:07:19 +0000</pubDate>
    </item>
    <item>
      <title>One More Time</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00793h0</link>
      <description>Animated numbers solve real-world mathematical problems with help from children. The Numberjacks are called on when things keep vanishing, and Number 6 is launched on the mission. Number 0 is causing things to disappear. When 3 helps out on the Brain Gain machine, everything is tripled, but order is finally restored and 6 and 0 are returned to base.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00793h0</guid>
      <pubDate>Fri, 12 Jun 2009 08:07:37 +0000</pubDate>
    </item>
    <item>
      <title>In, Out, Shake it all About</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00793gk</link>
      <description>Animated numbers solve real-world mathematical problems with children. Number 3 is playing with her beautiful things but is making a mess. A girl is having trouble with her pencil case - her pens are popping out of the case as soon as she puts them in. Numbers 3 and 5 take the mission together.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00793gk</guid>
      <pubDate>Thu, 11 Jun 2009 08:07:31 +0000</pubDate>
    </item>
    <item>
      <title>Sphere Today, Gone Tomorrow</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b008pdm0</link>
      <description>Animated numbers solve real-world mathematical problems with help from children. 3 is playing keepy-uppy with her boing ball and she boings the ball around the room. As 3 and 4 try to avoid it, 5 and 6 come in and order is restored. A girl has got a problem with her marble run - the marbles are not working. Number 6 takes the mission as circular objects have turned into cubes.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b008pdm0</guid>
      <pubDate>Wed, 10 Jun 2009 08:09:24 +0000</pubDate>
    </item>
    <item>
      <title>The Trouble with Nothing</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00793f8</link>
      <description>Animated numbers solve real-world mathematical problems with help from children. Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00793f8</guid>
      <pubDate>Tue, 09 Jun 2009 21:08:23 +0000</pubDate>
    </item>
    <item>
      <title>Going Wrong, Going Long</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00793fq</link>
      <description>Animated numbers solve real-world maths problems with children. The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00793fq</guid>
      <pubDate>Tue, 09 Jun 2009 21:08:10 +0000</pubDate>
    </item>
    <item>
      <title>The Container Drainer</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00794v0</link>
      <description>Animated numbers help children solve mathematical problems. Agents call in to report that a girl&amp;#39;s drink has disappeared from her bottle, and a boy&amp;#39;s sand has gone too. It seems that the Puzzler is to blame.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00794v0</guid>
      <pubDate>Sun, 07 Jun 2009 10:06:54 +0000</pubDate>
    </item>
    <item>
      <title>Out for the Count</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795pn</link>
      <description>Comedy adventure series aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 4 and 5 are playing keepy-uppy with boing ball and counting how many they can do. Number 2 is distracting them from their game as he shouts out random numbers. Some children are having a problem with their board game, missing out numbers while they count. The Numberjacks realise that it&amp;#39;s 2 causing all the mischief.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795pn</guid>
      <pubDate>Sat, 06 Jun 2009 10:06:57 +0000</pubDate>
    </item>
    <item>
      <title>What? How? Check?</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079ffd</link>
      <description>Animated numbers solve real world mathematical problems, with help from real children. Number 5 is out on a mission, but no-one can see a pattern in the different problems. 5 appears to be setting things right when the Puzzler reminds the Numberjacks that they haven&amp;#39;t been checking. They are actually causing problems.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079ffd</guid>
      <pubDate>Fri, 05 Jun 2009 08:07:26 +0000</pubDate>
    </item>
    <item>
      <title>Data Day</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796mb</link>
      <description>Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Spooky Spoon is mixing things from a quiet cafe with a noisy party. The children at the party are sitting around quietly, and a man in the cafe is trying to play musical chairs with other customers. Number 3 is out to set things straight. The Numberjacks use their recordings to prove that Spooky Spoon has caused problems.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796mb</guid>
      <pubDate>Thu, 04 Jun 2009 08:08:28 +0000</pubDate>
    </item>
    <item>
      <title>Square Dancing</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796lg</link>
      <description>Animated numbers solve real world mathematical problems with help from children. The Shape Japer is making people dance when they step onto squares, even if they don&amp;#39;t want to. Number 4 heads out and soon finds himself dancing too, as he is a square sort of number. Numbers 1 and 9 are able to help 4 make squares safe for the sufferers. The Shape Japer heads off in a huff.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796lg</guid>
      <pubDate>Wed, 03 Jun 2009 08:08:06 +0000</pubDate>
    </item>
    <item>
      <title>Round and Round</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796kq</link>
      <description>Animated numbers solve real world mathematical problems with help from children. The Blob has trapped people in patterns, making them jump around their rooms or be beset by swapping hats. The Numberjacks notice that the people affected have a repeating pattern on them, as well as slime. Even 5 gets caught. Brain Gain helps break the pattern, breaking the Blob.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796kq</guid>
      <pubDate>Tue, 02 Jun 2009 08:06:51 +0000</pubDate>
    </item>
    <item>
      <title>Two, Four, Six, Eight</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796jt</link>
      <description>Preschool adventure series in which animated numbers solve real world mathematical problems. Even numbers are disappearing - it&amp;#39;s the Numbertaker out on the prowl. Number 6 goes out to investigate and asks for 8 to help him. With 2 and 4 in the Brain Gain machine, they are able to set things right, but 6 and 8 nearly get caught by the Numbertaker themselves. Fortunately, the numbers are able to put the Numbertaker in a spin.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796jt</guid>
      <pubDate>Mon, 01 Jun 2009 08:06:59 +0000</pubDate>
    </item>
    <item>
      <title>A Game of Two Halves</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795p0</link>
      <description>Animated numbers solve mathematical problems with children. Lots of things have parts missing. Number 4 discovers that the Shape Japer is responsible.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795p0</guid>
      <pubDate>Sun, 31 May 2009 10:06:23 +0000</pubDate>
    </item>
    <item>
      <title>Off Colour</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00795n9</link>
      <description>Animated numbers solve mathematical problems with children. The numbertaker is making toys disappear. Using the Brain Gain, the numberjacks think of things they could get the numbertaker to take that there are a lot of, like grains of sand, and blades of grass, to confuse him.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00795n9</guid>
      <pubDate>Sat, 30 May 2009 09:08:07 +0000</pubDate>
    </item>
    <item>
      <title>Almost Human</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796hz</link>
      <description>Preschool adventure series. Animated numbers solve mathematical problems in the real world, with help from children. The Problem Blob is making fours go wonky all over the place, and when Four goes to sort it out he ends up being slimed and swapping places with a man in a restaurant. The new numberjack, Numberjackman, gets into trouble as he is a bit big to be a numberjack. They decide to swap the Blob with something very far away.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796hz</guid>
      <pubDate>Fri, 29 May 2009 08:07:49 +0000</pubDate>
    </item>
    <item>
      <title>4 and a Bit</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796fz</link>
      <description>Preschool adventure series in which animated numbers solve mathematical problems with children. Numbers 4 and 5 make a little man by matching shapes in the cosy room. Number 4 has to head out on a mission to find out why things with matching sides suddenly aren&amp;#39;t matching any more. It&amp;#39;s the Shape Japer causing the trouble. Luckily 7 is on hand to help and everyone ends up with the right mix of matching and not matching sides.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796fz</guid>
      <pubDate>Thu, 28 May 2009 08:07:16 +0000</pubDate>
    </item>
    <item>
      <title>1, 2, 3, Go</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796dy</link>
      <description>Animated numbers solve real world mathematical problems with help from children. 3 is sent out on a mission to find out why 1 2 3 patterns are appearing all over the place. It&amp;#39;s the Puzzler, and he chases 3 into the pattern place. Luckily, 9 arrives in the nick of time.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796dy</guid>
      <pubDate>Wed, 27 May 2009 08:08:20 +0000</pubDate>
    </item>
    <item>
      <title>Time Trouble</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796d3</link>
      <description>Spooky Spoon is giving people too much or too little time to do things. The Numberjacks use Four&amp;#39;s timer to end Spooky Spoon&amp;#39;s meddling. She is so annoyed she chases Five off a cliff, but the Numberjacks make his fall take a long time.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796d3</guid>
      <pubDate>Tue, 26 May 2009 08:07:48 +0000</pubDate>
    </item>
    <item>
      <title>Stop and Go</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b008gbpr</link>
      <description>Comedy adventure series, aimed at four- and five-year-olds, in which animated numbers solve mathematical problems in the real world, with input from real children. Numbers 3 and 4 are playing musical statues. Agents are called in - things that usually move are still, and things that shouldn&amp;#39;t move are moving. Number 6 takes on the mission and heads out to solve the mystery. It&amp;#39;s Spooky Spoon who is to blame. Number 3 joins in, and soon they get the right things moving again.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b008gbpr</guid>
      <pubDate>Mon, 25 May 2009 16:07:04 +0000</pubDate>
    </item>
    <item>
      <title>Six of One</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b00796c5</link>
      <description>Animated numbers solve real world mathematical problems with help from children. Numbers 1, 2, 3 and 6 find they can jump to 6 in different ways, but they are called off to a holiday club where groups of six things begin to go missing. It&amp;#39;s the Problem Blob! Number 6 heads out and manages to get a few of the sixes back, but the groups are arranged incorrectly.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b00796c5</guid>
      <pubDate>Mon, 25 May 2009 16:07:03 +0000</pubDate>
    </item>
    <item>
      <title>The Cuck-cuck-cuck-oo-oo-oo Bird</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079ffk</link>
      <description>Animated numbers help children solve maths problems. 0 has disappeared, and is causing things to disappear into nothing. When 3 helps out on the Brain Gain machine everything is tripled, but order is finally restored and 6 and 0 are returned to base.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079ffk</guid>
      <pubDate>Sat, 23 May 2009 10:06:27 +0000</pubDate>
    </item>
    <item>
      <title>Slide and Turn</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b007h9zl</link>
      <description>Animated numbers solve real world mathematical problems with help from children. The Shape Japer is causing problems moving things about and ends up landing the cleaner in a pile of mess. Number 5 heads out and number 6 uses his moving mat to help the cleaner clean up and send the Shape Japer on her way.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b007h9zl</guid>
      <pubDate>Fri, 22 May 2009 08:09:00 +0000</pubDate>
    </item>
    <item>
      <title>Into the Teens</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b007967z</link>
      <description>Animated numbers solve real world mathematical with help from children. Numbers 3 and 4 are in the gym playing hide and seek, but 3 counts too fast before 4 has found anywhere to hide. Number 4 shows 3 how to count slowly but 3 gets bored and pretends to collapse. They are interrupted by the Agents calling in - a boy on the beach had a sandcastle when suddenly five more appear, then another five more.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b007967z</guid>
      <pubDate>Thu, 21 May 2009 08:08:30 +0000</pubDate>
    </item>
    <item>
      <title>Being 3</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079674</link>
      <description>Animated numbers solve real world mathematical problems with help from real children. Numbers Three and Four are in the cosy room. Four watches and listens to the bloop ball, while Three plays with her beautiful things. Number Three counts out her three favourite beautiful things but the harmony is broken when they argue about distracting each other. The numbertaker is up to no good with things in groups of three.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079674</guid>
      <pubDate>Wed, 20 May 2009 08:08:31 +0000</pubDate>
    </item>
    <item>
      <title>Fair Shares</title>
      <link>http://iplayerlist.mibly.com/tv/numberjacks/b0079669</link>
      <description>Animated numbers solve real life mathematical problems with input from real children. Numbers 3, 4 and 6 are in the cosy room where 6 is reading with his buddy blocks. Number 3 is playing with her beautiful things box. Number 4 thinks 3 should share her beautiful things, but 3 doesn&amp;#39;t want to. They are interrupted by Agents who report that children on the beach are having problems - it&amp;#39;s the Problem Blob.</description>
      <guid>http://iplayerlist.mibly.com/tv/numberjacks/b0079669</guid>
      <pubDate>Tue, 19 May 2009 08:07:35 +0000</pubDate>
    </item>
  </channel>
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